#ifndef PlayingField_H
#define PlayingField_H

#include "Engine.h"
#include "InputSet.h"
#include <OgreEntity.h>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include <iostream>

//a class that loads in the static information (area, music
class PlayingField{
public:
	PlayingField(char* name, Ogre::SceneManager* sm, Ogre::SceneNode* toAddTo);
	void updateState();
	void alertToInput( const InputSet& input );
protected:
	bool isMusicPlaying;
	bool lock;
	Mix_Music *music;
};
#endif
